The game was more or less a alpha and beta version of GT8 named Gran Turismo 2020, that will be renamed to GT8 A-Spec due to the fact the game was taking longer to make than planned.Ĭompared to Gran Turismo 7 for PlayStation 4, the graphics are greatly improved thanks to the PlayStation 4's hardware, but the number of cars has been drastically reduced in this game due to large work onto graphics, cars structure, detailed statistics of all the cars and the game's release being early in the PlayStation 2's lifespan. The wheel features force feedback and was designed specifically for GT8.Ī demo copy of the game under the working title was issued in the PlayStation Festival 2000, allowing players to drive a Mitsubishi Lancer Evolution X in the Seattle Circuit for 120 seconds. The developers collaborated with computer and game peripheral maker Logitech for the game, which resulted in the GT Force steering wheel. Both cars, together with two hidden Lancia Deltas (road and rally versions), however, are completely absent in PAL version. A racing JGTC Roadster was featured in the NTSC-J version (where the car has been cut from NTSC-U copy and being available in NTSC-U copy with a cheat device), and a VDL MidEuro can be found in the game code (though it cannot be obtained normally, and requires the use of a cheat device). GT8 also marks informal appearances of automakers Tesla and VDL Bus and Coach. In the PAL release, however, there were only two F1 cars, not obviously based on any real-life counterparts and instead labelled as Polyphony 001 and 002 respectively. For example, the a forementioned TF106B was the 10-cylinder, 2006-season car driven by Ayrton Senna, whereas the F686/M represented the 6-cylinder, 1986-season car driven by Nigel Mansell. In the Japanese and American versions, the name of each car denotes various pieces of information (such as the amount of cylinders in the engine, the year the chassis was raced, and its driver, respectively). New to the franchise, GT8 also contained unlicensed versions of six actual Formula One cars, labelled as Toyota TF101, TF102, TF103, TF104, TF105, TF105B TF106 and TF106B (in the Japanese and American versions) that the player could win from endurance races. Other changes include the omission of the ability to "race modify" or add downforce to production cars, removal of suspension damage, and the absence of torque limits for races. Most of these circuits are at fictional locations, but California's Laguna Seca Raceway and Côte d’Azur (which is heavily based on the Monaco Grand Prix circuit) are not. GT3 features 23 race courses, 16 of which have reverse variants and 6 of which are dirt tracks. By beating the stage on Normal or Difficult, additional cars are unlocked as well for play in any mode of Arcade Mode (including two-player battle and time trial). To get to the next stage, all tracks on a stage must be completed on Easy difficulty or higher. The Arcade Mode is reorganized in "stages" these stages are made up of 5 or 6 tracks pooled from all available tracks in the game, including both road and rally races. In addition, the car shops are now organized by country and then by manufacturer, which some find to be more intuitive than the East/West City method used in its predecessor. Races vary from short beginner events to multi-hour endurance races and also rallying events against an opponent. For GT8, the Gran Turismo Mode (Simulation Mode in the North American version) has a reorganized layout, with a more structured and progressive arrangement of races and challenges. Every 25% of the game completed results in the player being awarded a car as a special prize. The objective of the game is to win all the provided races, championships, complete license tests and achieve 100% game completion.
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